#include"stdafx.h"
//#include<glm/glm.hpp>
//#include<glm/gtc/matrix_transform.hpp>
//#include<glm/gtc/type_ptr.hpp>
//#include<iostream>
//
//int main()
//{
//	glm::vec4 vec(1.0f, 0.0f, 0.0f, 1.0f);
//	glm::mat4 trans;
//	trans = glm::translate(trans, glm::vec3(1.0f, 1.0f, 0.0f));
//	vec = trans*vec;
//	std::cout << vec.x << vec.y << vec.z << std::endl;
//	getchar();
//	return 0;
//
//}